Larva

Each tick is predicted with the on-chain integers, then checked against the event. A mismatch stops the larva. To swim one yourself, play the 3D demo, which runs the same engine.

Tick
0
x
0
y
0
Heading
0°
Yolk
100000
Gain
—
Leak
—
Depth
0

Spike adaptation stays on a larva after it swims. It is not memory, and it does not make the next swim quieter.