Larva
Each tick is predicted with the on-chain integers, then checked against the event. A mismatch stops the larva. To swim one yourself, play the 3D demo, which runs the same engine.
- Tick
- 0
- x
- 0
- y
- 0
- Heading
- 0°
- Yolk
- 100000
- Gain
- —
- Leak
- —
- Depth
- 0
Spike adaptation stays on a larva after it swims. It is not memory, and it does not make the next swim quieter.